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NPC Generator

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Advanced [show]


Valida Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has moderate length red hair. Her face is covered beneath a completely black helmet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Valida lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Valida Daerdahk, Female Dwarf Expert 8
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)7 (-2) 11 (+0)10 (+0)
Skills Arcana +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Sariel Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this eastern woman is dressed in earthy colors with a yellow and grey handkerchief worn on her right side. She has wavy silver hair. She has a dull look in her green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the east to a Knight, Sariel learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sariel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Fighting, Philantrophist, Impeccable. Bonds: Job, Religious. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Sariel Iathrana, Female Half-Elf Druid 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20 pp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and red. His eyes are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lance was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Marshal job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist, Fighting. Bonds: Nature, Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Lance Hartford, Male Human Adept 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Aura would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Aura hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against brigands; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Military, Enemies. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Aura Of Clay, Male Tabaxi Cleric 9
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traulam Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a yellow coat over a black low-cut shirt, and a top hat upon her head. Her white hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Animals are drawn to her, and she is able to talk to them.

History: She was born to loving parents in a slum to the north. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She moves from town to town, unable to find a place to settle.

Motivation: She desires power and/or immortality; and she desires power and/or immortality

Ideals: Passionate, Gifted. Bonds: Immigrant, Attractive, Poor. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Traulam Mori, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp. 1 Average lock.


Social Check DCs

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