Baern Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely grey suit with tan socks and a vest with buckled shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. He has hazel eyes and a grey hat with a tan feather.
Personality: He loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small island village. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Opinionated, Gifted. Bonds: Poor, Criminal record, Nature. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 sp.
Jezean Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has scarlet crest. Her eyes are likewise gold.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She comes from a rich southern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.
Motivation: She is greedy; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 153 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +10 / 5d8+4, Ranged +7 / 5d8+1, Grapple +4
Possessions: 15000 gp. A roughly beaten golden orb (80 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver chalice with lapis lazuli gems (80 gp). A necklace of small pink pearls (6000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Brass mug with jade inlays (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Brass mug with jade inlays (200 gp). Solid gold idol (900 gp). An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (800 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Major magic item.
Nutae Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan armored body suit, with a simple white line shooting up and back down. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Assassin in town.
History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and to be a sage again
Ideals: Gifted. Flaws: Racist. Bonds: Job, Poor. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Alexandrite (700 gp). Pink pearl (70 gp). Deep blue spinel (700 gp).
Ida Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in yellow turtlenecks beneath a black coat with brown slacks. She carries with her a set of clubs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has wavy golden hair. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Cartwright, her father struggled to pay the bills. Cursed with a spirit at a very young age, Ida has worked very hard to control her curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Pacifist, Joker. Bonds: Poor. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nurkara Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple brown robe with green stripes complete with hood. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She has violet eyes and a brown hat with a green feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born several months after her mother was called into army service. When Nurkara reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her brother to traveling adventurers.
Flaws: Disease. Bonds: Attractive, Military, Family. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
