Godfrey Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a violet shirt with thin green vertical stripes and white pants. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and he is greedy
Flaws: Ugly, Insane, Shy. Bonds: Rich, Job. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 130 gp. Azurite (15 gp).
Morkral Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears grey leather gloves, a grey jacket, and tight pants. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the south. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Extrovert, Gifted. Bonds: Immigrant, Rich, Job. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Common Melee.
Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his cinnamon fur in a pixie cut. His eyes are green and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 14)
Armor Class 10
Hit Points 95 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 5000 gp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled gold crown (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue clothing when he does not wear armor. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Eiravel never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker, Impeccable. Bonds: Attractive, Rich, In love, Job. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Jane Kenley, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and she perpetually has her quarterstaff ready. Her white hair has been sun bleached extensively. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Jane lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Rich, Family. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
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