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Advanced [show]


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Impulsive, Racist, Insane. Bonds: Adventurer, Job. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Deighton, Male Human Warlock 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 350 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large yellow jacket. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He dislikes all the random violence that takes place in the west. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Interpreter business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Suhnae took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Family, Job, Nature. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Suhnae Iranapha, Male Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 6000 sp.


Social Check DCs


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Weaver.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Warrior 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 9 (-1)18 (+4)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Faran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant green.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: Born in the east to a Spy, Faran learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: A deep hatred of drow; and wants to open a new tavern

Ideals: Pacifist. Flaws: Addict. Bonds: Job, Enemies. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Faran Bigheart, Male Halfling Barbarian 12
Small (3'0") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 102 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Uthemar Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a tan suit. His red hair is kept up in a ponytail inside a top hat. His gray eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Bowyer, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice, Impeccable. Bonds: Nature, Religious. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Uthemar Caphaxath, Male Elf Cleric 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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