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Anne Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She believes the world needs to unite to get rid of illithids once and for all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She seems to be bored by most things; and many illithids want her driven away

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Enemies, Slave. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Anne Swiftwhistle, Female Halfling Aristocrat 6
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp. Golden yellow topaz (1400 gp). Coral (100 gp). Eye agate (12 gp). 1 Minor magic item.


Social Check DCs


Virra Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. She has moderate length blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Virra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with her god.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Virra Pingun, Female Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 26000 sp. 1 Spyglass. 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Rohesia Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of warhammers on her belt, each one with a opal on the hilt. Her hair is long and golden with streaks of red, and is pulled back with small yellow clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Scribe in town.

History: Born in the west to a Scribe, Rohesia learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Rohesia Mellegaard, Female Half-Elf Expert 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pallabar Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many white ritualistic tattoos. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Marshal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Disease, Secretive. Bonds: Attractive, Job, Mentor. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Pallabar Quillsharpener, Male Gnome Aristocrat 11
Small (3'2") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1200 gp. Blue quartz (9 gp). Carnelian (70 gp). Black pearl (1600 gp). Red garnet (80 gp). Aquamarine (1600 gp). Rose (70 gp).


Social Check DCs


Mardred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with brown socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: Calm and collected, she is a well trained Priest. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Mardred has worked very hard to control her curse. She ran away from her former home and has been making her living as a Priest for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Secretive, Disease. Bonds: Attractive, Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Mardred Dankil, Female Dwarf Wizard 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Silver pearl (150 gp).


Social Check DCs

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