Nimble Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'10" and muscular, this western man wears a brown top hat and brown clothes. His brown fur is drawn into a tight pony tail with a rose scrunchie. His fierce green eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nimble was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Bonds: Criminal record, Enemies, Religious, Adventurer, Job. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Synthrin Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a green armored body suit, with a simple tan line shooting up and back down. She has black crest. She wears a mask on her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a small toy that she constantly fidgets with.
History: She is the product a well kept family trust fund and as such has never really known need. She moved out south to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has money and likes to spend it; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Addict. Bonds: Attractive, Criminal record, Rich. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Cora Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears baggy red pantaloons and a black scarf. Her black hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cora took refuge in the old dungeon and found the beat up trident and armor she uses now. After a long history of fighting, Cora and her spouse have recently divorced.
Motivation: She is greedy; and to find somewhere to settle down
Flaws: Insane, Mundane, Antagonistic. Bonds: Rich, Nature. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Silver pearl (90 gp). Peridot (20 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item.
Flogg Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Optimist, Gifted. Flaws: Insane, Shy, Mundane. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 11)
Armor Class 13
Hit Points 70 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 8 (-1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 13000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Fonkin Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a flail. His silver hair is matted, messy, and big. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Fonkin's homeland. Fonkin decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Slave, Immigrant. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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