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Advanced [show]


Jo Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern woman, she wears a white vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish red hair is in a traditional bowl cut. Her violet eyes dart from person to person.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to make almost anything out of random pieces of junk.

History: She was born the only child of a wealthy merchant. A freak accident while working with her Mason mother left her crippled. She was granted druidic powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly, Disease. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Jo Hogcollar, Female Halfling Cleric 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Performance +1, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1 Minor magic item.


Social Check DCs


Giselle Heiser, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Giselle Heiser, Female Human Fighter 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Mordai Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Armorer. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair, when down, is lengthy. He has a dull look in his red eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. Through the years after Mordai was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mordai's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mordai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father; and someone believes him a fraud

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Military, Enemies, Family. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Mordai Judgment, Male Tiefling Paladin 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Cagak Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple black robe with grey stripes complete with hood, and is pretty ugly. His chestnut hair is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. A true patriot, Cagak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Cagak lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Flaws: Ugly, Addict, Insane. Bonds: Military, Family. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Cagak Yeardley, Male Half-Orc Ranger 5
Medium (6'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Chrysoprase (50 gp). Deep green spinel (110 gp).


Social Check DCs


Theobald Garrick, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length blonde hair. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur, Fighting. Flaws: Sensitive, Fearful. Bonds: Rich. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Garrick, Male Human Barbarian 11
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 112 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 9 (-1)18 (+4)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +3

Possessions: 200 pp.


Social Check DCs

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