Saphara Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, green cloak. She has wavy blue crest. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a ruthless business woman, a trait she acquired from her father.
History: Gifted from a young age, Saphara studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 13 years.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Wella Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and is dressed in a clean white cloak covering her clean studded leather. Her brown hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.
Motivation: She has money and likes to spend it; and she is unsatisfied with her job
Ideals: Athletic, Extrovert. Bonds: Job, Rich, Debt. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 15
Hit Points 41 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). An abacus with copper, silver and gold markers (130 gp).
Sannl Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears bulky brown painted plate armor. Her golden hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Barber business at a young age. Cursed with vampirism at a very young age, Sannl has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Opinionated. Flaws: Disease. Bonds: Job, In love, Criminal record. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 100 gp.
Portia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her black hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Portia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her dancing dream.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 260 pp. Coral (100 gp). Black pearl (1100 gp). Eye agate (7 gp). Rhodochrosite (7 gp). Red spinel (100 gp). Coral (100 gp). Black pearl (1100 gp). Malachite (7 gp). Obsidian (7 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.
Kite On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her brown fur is matted, messy, and big. Her blue eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her job bores her to no end. She has decided to make it more interesting.
History: Her father raised her in a mountain cabin. Her childhood dream was to be a Performer, but she was a colossal failure. She then took over the family business and is one of the better Architect for hire.
Motivation: To be a Performer again.
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. Moss agate (16 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
