Gynk Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses like a well dressed Servant does. She wears a small hat to hide her balding. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in the east to a Servant, Gynk learned a great deal about her mother's area of expertise. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 50 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Imsh Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His long chestnut hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Job, Religious. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 15000 cp. 1 Chain shirt. 1 Half-Plate.
Vlorn Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Sabotage a competitor; and to be a healer again
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Onyx (40 gp). Black pearl (300 gp).
Nikki Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and wears just a red suit. She wears a broad hat to cover her moderate length blonde hair. Her eyes are violet and catlike.
Personality: She is calm most of the time but flees social interaction. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Nikki lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her sister
Ideals: Logical. Flaws: Shy. Bonds: Family, Job, Debt. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. Bloodstone (20 gp). Blue quartz (15 gp). Lapis lazuli (15 gp). Rich purple corundum (1000 gp).
Lance Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple yellow robe with green stripes complete with hood, and a wedding ring on his right hand. His red hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Lance was born on a far northern island where he grew up under the tutelage of his mother, an expert Doctor. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: In love, Immigrant. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnoll, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Sardonyx (30 gp). Lapis lazuli (10 gp).
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