Maynild Rodney, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a brown tunic with blue highlights, and long pastel pants that bunch up around her shoes. She wears her blonde hair down. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and further expansion of business
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Religious, Guardian. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee.
Anakis Quest, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin blue vertical stripes and violet pants. Her purple hair has been sun bleached extensively. Her red eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Herbalist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She'd like to take her coworkers down a peg; and find a way to reverse the transformation of her brother
Ideals: Fighting. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Druidic, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Zaffrab Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. This hazel eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 130 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
Possessions: 3000 gp. Brass mug with jade inlays (600 gp). Cloth of gold vestments (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.
Enna Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. She keeps her white hair in a pixie cut. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Bounty Hunter born in the past three hundred years. Enna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born several months after her father was called into army service. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: An old rival family wants her found; and she is wracked by social anxiety
Flaws: Fearful. Bonds: Rich, Job, Family, Military. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 pp.
Farideh Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a lot of dark rich colors, with gold accents. She wears her blue crest down. Her gold eyes are slightly larger than normal.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Farideh took refuge in the ruined castle and found the beat up mace and armor she uses now. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their daughter. She worked as a Fisher, and she later adopted a second daughter.
Motivation: To unite with her sister; and she is content
Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). Cloth of gold vestments (110 gp). Silver comb with moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Gold dragon comb with red garnet eye (1200 gp). Golden circlet with four aquamarines (2000 gp). Silver chalice with lapis lazuli gems (110 gp). Jeweled gold crown (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
