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Advanced [show]


Kite Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her yellow fur is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Servant work with an outfit from a few towns over. Servant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Servant job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Adventurer, Job. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Kite Wind, Female Tabaxi Barbarian 17
Medium (4'8") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 142 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Insight +7, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 3000 gp. Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (100 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A necklace of small pink pearls (6000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Theobald Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His red hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Immigrant, Family. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Theobald Sharps, Male Half-Elf Aristocrat 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 180 gp. 5 Acid flasks.


Social Check DCs


Dazzazn Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver crest is long and unkept. His gold eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Dazzazn hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Dazzazn Mystan, Male Dragonborn Cleric 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Cockaby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is short and chestnut. His blue eyes dart from person to person.

Personality: Calm and collected, he is a well trained Cartwright. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Job, Adventurer, Immigrant. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Cockaby Musgraben, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 16 (+3)10 (+0)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilkass Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear black clothing when she does not wear armor. She wears a broad hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: She is fixated on the number 50. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Fisher, but she got bored and became a Ploughman. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants a kiss; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilkass Bhenkumbyrznaax, Female Dragonborn Rogue 8
Medium (6'3") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 140 pp. Jet (60 gp). Violet garnet (1000 gp). Zircon (50 gp). Aquamarine (1000 gp). Black opal (1000 gp).


Social Check DCs

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