Merla Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She has white hair. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and to prove her worth to the world
Flaws: Impulsive, Fearful. Bonds: Adventurer, Rich, Slave. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Faral Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a moderate pudge and is not very fit. Her black hair is thinning but still full. Her eyes are violet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Faral took refuge in the large cave and found the beat up shield and armor she uses now. She has never given up on her dancing dream.
Motivation: She desires power and/or immortality; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic. Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp. Brown-green garnet (110 gp). 1 Masterwork Common Ranged Weapon.
Callybon Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely blue suit with brown socks and a vest with buckled shoes. Her auburn hair is long and unkept. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born blind and as such lacked many opportunities for work. Her father was a soldier and died while she was still young. Callybon was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Ideals: Passionate. Flaws: Ugly, Addict, Disease. Bonds: Military. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal, Infernal
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40000 cp. Solid gold idol (1000 gp). Silver comb with moonstones (900 gp).
Gûnd Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears professional attire. His chestnut hair has been sun bleached extensively. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gûnd is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a island tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and regain custody of his son
Flaws: Sensitive. Bonds: Attractive, Family, Nature, Religious. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 98 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 4 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 10000 gp. Golden pearl (160 gp). Moonstone (20 gp). Blue quartz (6 gp). Golden yellow topaz (1300 gp). Amethyst (160 gp). Smoky quartz (20 gp). Tourmaline (160 gp). Zircon (20 gp). Malachite (6 gp). Blue star sapphire (1400 gp). Sardonyx (20 gp). Hematite (6 gp). Violet garnet (1300 gp). Peridot (20 gp). Star ruby (1400 gp). Rock crystal (20 gp). Alexandrite (1300 gp). Coral (160 gp). Hematite (6 gp). Black pearl (1300 gp). Alexandrite (1300 gp).
Gale Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown painted combat armor at almost all times. He wears his yellow fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He seems to be bored by most things.
Ideals: Optimist. Flaws: Mundane, Racist. Bonds: Enemies. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 95 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
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