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NPC Generator

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Advanced [show]


Ulblyn Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his red robe and has his ceremonial dagger always slung over his shoulder. He has moderate length chestnut hair. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He was born in a small forest village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Ulblyn Goodearth, Male Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 14 (+2)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Merihim Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. Beneath his clothing is a huge mess of scar tissue. His hair is red and curly. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Carter in town.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Slave, Job, Poor. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Merihim Mayhem, Male Tiefling Sorcerer 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)16 (+3) 17 (+3)18 (+4)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 12000 sp. Silver pearl (60 gp). Emerald (500 gp). Golden yellow topaz (1600 gp). Star rose quartz (30 gp). Onyx (30 gp). Jasper (30 gp).


Social Check DCs


Cockaby Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He tends to wear a tan poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a warhammer. His hair is auburn and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Artistic, Fighting. Bonds: Guardian, Adventurer. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Cockaby Boondiggles, Male Gnome Bard 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Alexandrite (1000 gp). Star ruby (900 gp). 1 Everburning torch. 1 Holy water.


Social Check DCs


Lezre Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a white and tan handkerchief worn on her right side. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. With bright black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Barrister business at a young age. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: To clean up the streets; and to be a fisher again

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Enemies, Guardian. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Lezre Heiser, Female Half-Orc Bard 2
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)12 (+1) 6 (-2)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 8
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1600 sp.


Social Check DCs


Griselda Wentworth, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears silk and lounges about seductively. With bright black hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Griselda took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Griselda Wentworth, Female Human Ranger 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Arcana +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs

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