Mella Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears skinny pants and wears a blue and green robe with the hood down. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She works hard and plays hard.
History: Mella was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels kind of lost in life; and she is content
Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Hoshû Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: Hoshû was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Artistic. Flaws: Insane, Depressed. Bonds: Poor. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 50000 cp. Coral (150 gp). Peridot (30 gp). Jasper (30 gp). Deep blue spinel (300 gp).
Syllin Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. Her hair is black and curly. She wears round tiny glasses practically rammed into her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: Her spouse's relatives view her with great suspicion; and seeks redemption
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Aelar Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue small hat and blue clothes. He wears his black hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is greedy; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Job, Adventurer, Military, Rich. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 52 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +6
Possessions: 1000 gp. An abacus with copper, silver and gold markers (100 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her fur is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Spear was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Spear never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Disciplined, Optimist. Bonds: Attractive, In love. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1600 gp.
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Their contribution stands as a beacon of hope for all adventurers!