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Advanced [show]


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his halberd ready. He has a very tight haircut. This hazel eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Morkral was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Fighting, Gifted, Optimist. Bonds: In love, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Morkral Trueblood, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)5 (-3) 10 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 390 gp.


Social Check DCs


Thamior Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He has a large yellow mantle and cape that has been intricately interwoven into his green robe, marred by beers. His tied-back hair is brown. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thamior took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Ugly. Bonds: In love, Nature, Family. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Thamior Xiloscient, Male Half-Elf Aristocrat 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Elysande Walcott, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. Her black hair has been sun bleached extensively. Her skin is flawless and her green eyes scan people very quickly.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Elysande grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Attractive, Adventurer, Religious. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Elysande Walcott, Female Human Cleric 3
Medium (4'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Cloud Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Ploughman does. He wears his cinnamon fur down. His copper eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Cloud was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Logical, Persistence. Bonds: Job, Immigrant, Rich. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cloud Of Passion, Male Tabaxi Fighter 14
Medium (5'0") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 85 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Athletics +7, Intimidation +6
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6

Possessions: Gold cup set with emeralds (11000 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1300 gp). Old masterpiece painting (1700 gp). Gold and topaz bottle stopper cork (1300 gp). Gold cup set with emeralds (11000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Medium magic item.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his black hair well, parting it to the right. His amber eyes peer out from beneath his broad brown hat.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Poor, Job. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 110 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 21000 sp. Hematite (9 gp). Aquamarine (1100 gp). Chalcedony (30 gp). Banded agate (9 gp). Golden yellow topaz (1100 gp). Amethyst (80 gp). Tiger eye turquoise (9 gp). Zircon (30 gp). Rock crystal (30 gp).


Social Check DCs

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