Anselm Clinton, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He carries a battered sickle and tarnished hammer as well. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born several months after his mother was called into army service. Anselm was born on a far southern desert where he grew up under the tutelage of his mother, an expert Server. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Military, Immigrant. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 110 gp. 1 Chain shirt.
Synthrin Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. She has wavy black crest. She has several tiny emerald earrings on each ear.
Personality: Calm and collected, she is a well trained Laborer. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has worked as a Laborer like her father before her.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Gifted. Bonds: Rich, Job, Religious, Enemies. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 50000 cp. Brown diamond (3000 gp). Malachite (13 gp). Smoky quartz (50 gp).
Halimath Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is wearing colorful clothing, dressed as a Barrister. His clothes are grease stained in places. His tied-back hair is red. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small desert village. His first spouse was a Laborer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and doesn't want to be a barrister and was forced into it by his family
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Family, Nature. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +1
Possessions: 3200 gp. Alexandrite (1300 gp). Chalcedony (20 gp). Banded agate (16 gp). Jet (70 gp). Smoky quartz (20 gp). Golden yellow topaz (1300 gp). White pearl (70 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp).
Emeny O'Leary, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her flail. Her chestnut hair is well kept. Her brown eyes lackadaisically let the world flow into them.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She can't help but pocket interesting objects she comes across
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Disciplined, Artistic. Bonds: Criminal record. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 58 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Solid gold idol (1200 gp). 1 Medium magic item.
Charles Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Gardener does. He has white hair. His green eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 8 years old his parents immigrated from the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: To be a Miller again.
Ideals: Joker. Flaws: PTSD. Bonds: Job, Immigrant, Attractive. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
