Oriff Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt and is in decent physical shape. With bright golden hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She also has developed a complete distrust of the Sellsword profession.
History: Sold as a small child to a brothel owner, Oriff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her brother before her, after school she went straight into learning to become a Gardener. She has built up a small fortune and can afford her own way.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Optimist. Bonds: Job, Mentor, Rich, Has a crush. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 1 Masterwork Artisan’s tools.
Antrara Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. Her white crest is long and unkept. Her gold eyes have a joyful gleam in them most of the time.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Antrara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Gifted. Flaws: Ugly, Cynical, Impulsive. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 15000 cp.
Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear pastel tank tops with green skirt. Her gray fur, when down, is lengthy. This amber eyed northerner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She got into the Cook business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now travels the world, in search of power and loot.
Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and she's looking for her big break
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 15000 cp. 1 Minor magic item.
Hecat Joy, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She sports green clothing, slightly heavier than average wear. Her brown hair is still thick. She has black eyes and a green hat with a grey feather.
Personality: She is almost excessively polite to everyone, even when angry. She feeds upon the attention of others.
History: She was born at the edge of vast island. Her mother took her hunting and taught her how to get in the mind of other creatures. She struck the Miller job and began her own company from there.
Motivation: Sabotage a competitor; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Shy. Bonds: Attractive, Nature, Job, Debt. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Zircon (30 gp). Bloodstone (30 gp). Onyx (30 gp).
Hamil Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the south. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Hamil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Barber job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and to prove his worth to the world
Ideals: Pacifist. Flaws: Impulsive, Fearful. Bonds: Poor, Job. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 34 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 10000 gp. Amber (100 gp). Chalcedony (30 gp). Star ruby (1000 gp). Eye agate (14 gp). Hematite (14 gp). Chrysoberyl (100 gp). Black pearl (900 gp). Star rose quartz (30 gp). Rhodochrosite (14 gp). Rich purple corundum (1000 gp). Rhodochrosite (14 gp). Onyx (30 gp). Deep green spinel (100 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
