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Advanced [show]


Joan Bentley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. Her brown hair is smooth and relatively long. Her eyes are blue and catlike.

Personality: She is mildly Human supremacist, though she does not identify as such. She works hard and plays hard.

History: The child of a Fletcher, who enjoyed hunting, Joan was taken on many hunting expeditions. Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Joan Bentley, Female Human Wizard 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. Bloodstone (70 gp).


Social Check DCs


Nazû Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His silver hair is lengthy and is close to two feet long. His green eyes peer out from beneath his broad black hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Map Maker, Nazû learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Nazû Cotton, Male Half-Orc Warlock 6
Medium (5'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 14 (+2)8 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Professionalism. Flaws: Fearful, Mundane. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Anselm Colby, Male Human Ranger 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3100 sp. Violet garnet (600 gp). Red garnet (130 gp).


Social Check DCs


Quelenna Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Interpreter profession.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Interpreter, but she got bored and became a Marshal. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Fighting, Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Quelenna Wallace, Female Half-Elf Paladin 4
Medium (5'3") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hagren Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His black hair is singed and shortened. He has gray eyes and a white hat with a brown feather.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He worked as a nervous Butcher and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the west; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Hagren Tickle, Male Half-Orc Bard 10
Medium (5'0") Half-Orc, Lawful Good (CR 10)
Armor Class 10
Hit Points 72 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)7 (-2) 16 (+3)9 (-1)
Skills Insight +7, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 240 pp. Black star sapphire (700 gp). Moonstone (30 gp). Rose (30 gp). Eye agate (10 gp). Jet (80 gp). Jet (80 gp). Jade (80 gp).


Social Check DCs

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