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Advanced [show]


Tim O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Logical. Bonds: Nature, Enemies. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Tim O'Leary, Male Half-Elf Wizard 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 2 Smokesticks.


Social Check DCs


Elizabeth Clayton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. She has gleaming, smiling brown eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Clayton, Female Human Adept 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Deep green spinel (140 gp).


Social Check DCs


Moon Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her gray fur is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Farmer. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Military. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Moon Treat, Female Tabaxi Aristocrat 6
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. With a patchy red beard and wild red hair. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Farmer, his mother struggled to pay the bills. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Bonds: Nature, Slave, Poor, Job. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Dayereth Floshem, Male Elf Aristocrat 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Chalcedony (60 gp). Violet garnet (600 gp). Blue quartz (11 gp).


Social Check DCs


Shifting Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'6" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her white fur is braided into rings. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Shifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero

Flaws: Insomniac. Bonds: Attractive, Adventurer, Mentor. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Shifting Of Wine, Female Tabaxi Rogue 2
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. 2 Antitoxin.


Social Check DCs

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