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Advanced [show]


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His beige fur is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Aura was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aura's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Aura Grass, Male Tabaxi Warlock 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Blossom Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an entirely white suit with blue socks and a vest with buckled shoes. Her brown hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Blossom and her spouse have recently divorced.

Motivation: She has a rivalry with the Church that dominates her actions; and she is terrified, and will act out of fear

Flaws: Ugly, Impulsive, Fearful, Antagonistic. Bonds: Religious. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Blossom Honeypot, Female Halfling Rogue 13
Small (2'8") Halfling, True Neutral (CR 13)
Armor Class 15
Hit Points 59 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +5

Possessions: 1000 gp. Chrysoberyl (130 gp). Azurite (12 gp). Malachite (12 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a green suit, white shirt, and brown tie. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. Her black hair is lengthy and is close to two feet long. Her black eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She has had some formal singing training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Depressed, Greedy. Bonds: Adventurer, Religious. Occupation: Layabout

Voice: French accent

Attributes [hide]

Vepar Knack, Female Tiefling Adept 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a pastel suit, red shirt, and grey tie. His beige fur is knotted and matted. His fierce green eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of illithids once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Leaf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Bonds: Enemies, Religious, Military. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Leaf In the Wind, Male Tabaxi Aristocrat 7
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)6 (-2) 11 (+0)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Kite Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a hunchback. He has wavy yellow fur. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Disease. Bonds: Adventurer, Slave, Nature. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Kite Wind, Male Tabaxi Barbarian 3
Medium (6'9") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 13 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 19000 cp.


Social Check DCs

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