Paymon Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear green tank tops with tan pants. He keeps his dark red hair in a pixie cut. He has several tiny emerald earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, his parents were killed by a giants raid, leaving Paymon alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Revenge; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Bonds: Rich, Enemies, Family. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 400 pp. Blue quartz (6 gp). Malachite (6 gp). Chrysoprase (40 gp). 1 Minor magic item.
Thomas Hadley, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His black hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of western immigrants he idolized his mother. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in trident use. He left for the west, certain he would find work there.
Motivation: Many giants want him driven away.
Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Enemies. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1700 gp. Sardonyx (60 gp). Black pearl (200 gp). Black star sapphire (1600 gp). Eye agate (8 gp). Chrysoprase (60 gp). Black pearl (200 gp). Tourmaline (80 gp). Black pearl (200 gp). 1 Minor magic item.
Gunter York, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Mayor; and someone believes him a fraud
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 12000 sp.
Jade In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears a brown costume with the symbols of magic on her torso. Her fur is white and curly. Her eyes are copper and beady.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a habit of throwing herself into exceedingly dangerous situations.
History: Jade hails from a village terrorized by dire rats. Like her father and her sister before her, after school she went straight into learning to become a Fletcher. She struck the Fletcher job and began her own company from there.
Motivation: To be a Shoemaker again; and wants to open a new tavern
Flaws: Ugly, Mundane, Impulsive. Bonds: Enemies, Job. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Frug Beren, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, violet shirt, and red tie. His white hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of brigands once and for all.
History: He was raised in a island tribe. Frug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1000 sp.
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