Emmeline Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She has a very tight haircut. Her eyes are a pleasant violet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her mother out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Justice, Entrepeneur. Bonds: Rich, Job, Religious. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Shamil Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. Her auburn hair is long and unkept. Her violet eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is content; and she is greedy
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Mortician
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 97 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1800 gp. Golden yellow topaz (700 gp). Pink pearl (120 gp). Moss agate (13 gp). Violet garnet (700 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Alton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, brown, dusty cloak. Her long red hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are amber.
Personality: Eccentric and domineering, Hugolina will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of northern immigrants she idolized her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and wants to raise her children well
Ideals: Athletic, Extrovert, Optimist. Bonds: Immigrant, Family, Enemies. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (400 gp). Solid gold idol (200 gp). 1 Half-Plate.
Oppah Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. Her black hair is still thick. Her blue eyes have a joyful gleam in them most of the time.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Oppah studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. Since then, she has sought to make the best of life.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Logical, Optimist. Flaws: Greedy. Bonds: Religious. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Moonstone (80 gp).
Avelina Clapham, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is typically in her Priest uniform. She wears a broad hat to cover her moderate length chestnut hair. Her green eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.
History: She was born in a small forest village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and to unite with her sister
Ideals: Joker. Bonds: Job, Adventurer, Nature, Family. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Bloodstone (50 gp).
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