Rangrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Slave Trader, his father struggled to pay the bills. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against brigands
Ideals: Professionalism, Fighting. Bonds: Attractive, Poor, Enemies. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp.
Armara Murder, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing a long, black, dusty cloak. Her purple hair is long and unkept. Her thin eyebrows rest above her beady white eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Apothecary, Armara learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Immigrant, In love. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 7
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +0 / 2d10-3, Grapple -2
Possessions: 1400 gp. Gold dragon comb with red garnet eye (400 gp).
Thamuz Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a greatsword. His hair is silver and curly. His eyes are a pleasant gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). After a long history of fighting, Thamuz and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her hair is cut close to her head. Her green eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the north. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Pacifist, Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1600 gp. Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Boddynock Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His golden hair and beard is wavy and long. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Shepherd, Boddynock learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Justice. Flaws: Fearful. Bonds: Job, Family. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
