Ahinar Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is portly but not overly obese. She sports chestnut long hair. She is baby faced.
Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in a small village she learned the ways of the warrior from her mother. Ahinar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Avelina Shelley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with black skirt. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. She sports white long hair. Her eyes are gray and she is always smoking a pipe.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a font of random trivia from the lore and stories she has discovered
History: Gifted from a young age, Avelina studied abroad. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
Flame In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are yellow and catlike.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp.
Yvonne Windsor, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'11" and prefers to wear brown pants and tee shirts. Her left leg appears badly burned and disfigured. She sports red long hair. Her eyes, though not visible through her cowl, are amber.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She also is a firm believer in the womanly ideal.
History: She comes from a rich southern family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: To prove her worth to the world; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 85 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
Possessions: 1900 gp. Onyx (40 gp). Brown-green garnet (60 gp). Azurite (13 gp). Moss agate (13 gp). Alexandrite (900 gp). Sard (40 gp). Amber (60 gp). Violet garnet (900 gp). Eye agate (13 gp).
Dariff Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her golden hair is knotted and matted. This brown eyed northerner is not easily forgotten.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp.
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Their contribution stands as a beacon of hope for all adventurers!