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NPC Generator

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Advanced [show]


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky brown painted plate armor, he is not a threatening figure. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the south. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Adventurer, Enemies. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Payton, Male Human Bard 10
Medium (5'11") Human, Chaotic Evil (CR 10)
Armor Class 14
Hit Points -3 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 5 (-3)13 (+1) 14 (+2)11 (+0)
Skills Insight +6, Stealth +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2400 gp. 1 Minor magic item.


Social Check DCs


Adelard Middleton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is white and very short. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Ideals: Joker, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Adelard Middleton, Male Human Warlock 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 6 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp.


Social Check DCs


Jebeddo Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large blue mantle and cape that has been intricately interwoven into his tan robe. His silver hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Roofer profession.

History: He was born at the edge of vast plains. He was taken from his home at a very young age. He became a Assassin soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Attractive, Job, Nature, Slave. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Jebeddo Wildwander, Male Gnome Sorcerer 14
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 23 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)9 (-1) 8 (-1)13 (+1)
Skills Nature +4, Performance +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (600 gp). Jeweled anklet (1000 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Adrik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. The war was a terrible time for him, and Adrik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Rich, Military, Immigrant. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Adrik Broodfist, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears grey painted combat armor at almost all times. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Scribe business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Job. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Vonbin Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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