Dean Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He believes the world needs to unite to get rid of goblins once and for all.
History: Dean was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better trade route.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Bonds: Enemies, Job, Adventurer. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 92 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 200 pp. Fiery yellow corundum (1500 gp). Golden pearl (60 gp). Malachite (4 gp). Jasper (30 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His brown hair and beard is wavy and long. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Ruler, Peter learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He has drifted from career to career and currently works as a Ruler.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Logical. Bonds: Attractive, Job, Immigrant. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp.
Theodoric Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Sailor and found it very stressful. He struck the Sailor job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
Kithri Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'10" and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her black hair to look like a famous performer. Her thin eyebrows rest above her beady hazel eyes.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40 pp. Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item.
Pyra Dare, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'11" western woman, she is wearing a long, green, dusty cloak. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Pyra hails from a village terrorized by giants. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in monstrous two handed axe use. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 155 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 1600 pp. Blue quartz (13 gp). Red spinel (70 gp). Tiger eye turquoise (13 gp). Emerald (800 gp). Red-brown spinel (70 gp). Violet garnet (1000 gp). Jasper (40 gp). Onyx (40 gp). Blue quartz (13 gp). Red-brown spinel (70 gp). Obsidian (13 gp). Obsidian (13 gp). Jacinth (5000 gp). Onyx (40 gp). Moss agate (13 gp). Smoky quartz (40 gp). Red-brown spinel (70 gp). Carnelian (40 gp). Coral (70 gp). Sard (40 gp). Blue quartz (13 gp). Golden yellow topaz (1000 gp). 1 Major magic item.
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