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NPC Generator

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Advanced [show]


Nimble Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He is typically in his Map Maker uniform. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Nimble was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Military. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Nimble Shoe, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. Jet (90 gp). Chalcedony (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes, and carries warhammers. His hair is short and silver. His thin eyebrows rest above his beady brown eyes.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying sister.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Clinton, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Insight +1, Investigation +5
Senses Passive Perception 8
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Lia Firahel, Female Elf [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. She has a long silver ponytail with little hanging trinkets. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.

History: She was raised in a forest tribe. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Emotional, Lazy. Bonds: Attractive, Nature, Criminal record. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Lia Firahel, Female Elf Barbarian 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)17 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 260 gp. 1 Chain shirt.


Social Check DCs


Jasmine Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. Her brown hair is long and unkept. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She has worked as a Adventurer like her father before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Jasmine Brightmoon, Female Halfling Paladin 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He prefers to wear white clothing when he does not wear armor, and his gloved hand is found clutching a halberd. His top hat is riddled with cuts and holes. His ears are large.

Personality: Eccentric and domineering, Hobart will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the south. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Hobart Sunmeadow, Male Halfling Warrior 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee -1 / 2d4-4, Ranged +3 / 2d4+0, Grapple +0

Possessions: Sard (50 gp). Carnelian (50 gp). Aquamarine (1200 gp). Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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