Skûn Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is lengthy. His eyes are green and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Healer like his mother before him.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Ideals: Justice, Gifted. Bonds: Rich, Job, Family. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1000 sp.
Fallthra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in brown turtlenecks beneath a grey coat with black slacks. She wears her brown hair up in a very large beehive style do. Her eyes are hazel and beady.
Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies, Religious. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 119 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 100 pp. Fire opal (800 gp). Hematite (12 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Black pearl (400 gp). Jet (100 gp). Onyx (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his brown hair. His hazel eyes peer out from beneath his broad violet hat.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 85 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Iolite (20 gp). Blue star sapphire (1500 gp). Deep green spinel (40 gp). Peridot (20 gp). Hematite (12 gp). Chrysoprase (20 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is typically in his Cook uniform. Beneath his clothing is a huge mess of scar tissue. He keeps his silver hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Kipper grew up listening to his father's many stories. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends.
Flaws: Racist. Bonds: Job, Slave, Adventurer, Immigrant. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 69 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Fire opal (900 gp). Zircon (20 gp). Obsidian (10 gp). Smoky quartz (20 gp).
Oriel Brent, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports brown clothing, slightly heavier than average wear. Her red hair has been sun bleached extensively. Her eyes are green and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was turned out during the war. She and her family wandered west to less war torn lands. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.
Motivation: Revenge; and balancing her hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist. Flaws: PTSD. Bonds: Immigrant, Enemies, Job. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp. Large well-done wool tapestry (100 gp). Old masterpiece painting (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
