Williamina Deighton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple pastel line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her blonde hair is knotted and matted. Her amber eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Hoshû Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his red hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Hoshû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Hoshû was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and many illithids want him driven away
Ideals: Extrovert, Persistence, Entrepeneur. Flaws: Forgetful. Bonds: In love. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 9000 cp.
Anne Wallace, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her hair is short and red. Her eyes are a pleasant amber.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also hits on women, regardless of circumstances.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Anne and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anne discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Anne fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Has a crush, Attractive, Adventurer, Military. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 3000 cp.
Left-Handed Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is cut close to her head. Her half smiles and green eyes are beguiling and draw you in.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 100 pp. Carnelian (50 gp). Canary diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her brown fur is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is obsessed with a lost civilization.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Ethereal was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
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