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NPC Generator

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Advanced [show]


Fragrant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a pastel coat over a grey low-cut shirt, and a small hat upon her head. She wears her black fur down. Her amber eyes lackadaisically let the world flow into them.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: To be a Tailor again; and her relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Fragrant Shoe, Female Tabaxi Barbarian 10
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2100 gp. Violet garnet (300 gp). Tourmaline (100 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His tied-back hair is golden. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the south. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Osco Goodearth, Male Halfling Commoner 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 7 (-2)16 (+3)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Mercenary, his father struggled to pay the bills. William was born on a far northern mountains where he grew up under the tutelage of his father, an expert Tanner. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insomniac. Bonds: Family, Poor, Immigrant. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

William Garrick, Male Human Aristocrat 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3200 gp. Sapphire pendant on gold chain (1300 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (300 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shump Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. He wears a top hat to hide his balding. This green eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.

History: Shump was born in the west. At a young age he loved to build and create. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Artistic, Persistence, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Assassin

Voice: German accent

Attributes [hide]

Shump Hampton, Male Half-Orc Adept 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Red garnet (90 gp). 1 Banded mail.


Social Check DCs


Kerkad Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. He wears a deerstalker hat to hide his balding. He has gleaming, smiling gold eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep.

Ideals: Opinionated, Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Kerkad Orexijandilin, Male Dragonborn Adept 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Emerald (900 gp). 1 Minor magic item.


Social Check DCs

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