Tim Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is blonde and curly. His hazel eyes are passionate and lively.
Personality: He likes to make people angry or surprised. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Tim was born the youngest of three triplets. A freak accident while working with his Ruler mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Trey Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a violet suit, blue shirt, and brown tie, and a wedding ring on his right hand. His auburn hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic. Bonds: In love, Attractive, Immigrant, Rich. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 65 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). A necklace of small pink pearls (6000 gp). A small bag of saffron. (40 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (40 gp). 1 Minor magic item.
Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He is wearing the road beaten gear of a warrior. His red hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Bounty Hunter, who enjoyed hunting, Gardain was taken on many hunting expeditions. He was taken from his home at a very young age. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Slave, Religious. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 700 gp.
Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear blue clothing when she does not wear armor. Her hair is blonde and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Numba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Numba. She then took over the family business and is one of the better Detective for hire.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Flaws: Addict, Antagonistic. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp. 1 Breastplate.
Pyxrin Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. She wears a feathered hat to hide her balding. Her face is scarred and worn.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Pyxrin's homeland. Pyxrin decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and to reunite with her absent father
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Immigrant, Family. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
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