Oblar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears skinny pants and wears a red and green robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He has wavy golden hair. His eyes, though not visible through his cowl, are gray.
Personality: Oblar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Oblar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Slave, Military. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Mardnab Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is typically in her Adventurer uniform. Her blonde hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Calm and collected, she is a well trained Adventurer. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she is unsatisfied with her job
Flaws: Ugly, Insomniac. Bonds: Job, Criminal record, Religious. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Masterwork Light wooden shield.
Nala Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with feathered hat. Her crest is silver and curly. Her gold unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She would rather hide behind her crafts than deal with other people.
History: When she was but 3 years old her parents immigrated from the north. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Disease, Insane, Shy. Bonds: Immigrant. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 8
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1000 gp. Fiery yellow corundum (1200 gp). Black pearl (200 gp). White opal (1200 gp). White pearl (80 gp).
Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is copper and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Kaladan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Kaladan studied abroad. A gifted student he started as a Animal Trainer, but he got bored and became a Mason. He struck the Mason job and began his own company from there.
Motivation: To be a Animal Trainer again; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Gifted, Impeccable. Bonds: Military, Job. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 370 pp. Rose (70 gp). Banded agate (9 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Charles Acton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His golden hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: He got into the Guard business at a young age. He helped his mother out around the business and became quite the natural. He has achieved small success as a Guard.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2200 gp. White pearl (80 gp). Smoky quartz (50 gp). Eye agate (4 gp). Chrysoprase (50 gp). Zircon (50 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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