Dagger In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is white and curly. Her green unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Dagger was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A freak accident while working with her Performer mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. Jade (150 gp). Hematite (13 gp). Moonstone (70 gp). Azurite (13 gp). White pearl (150 gp). Banded agate (13 gp).
Nora Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. With wild black hair. She has gleaming, smiling gray eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Yurgunn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is generally shirtless and showing off her tattooed chest. She has styled her auburn hair well, parting it to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. Yurgunn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: She doesn't get along with people that don't share her tastes; and she desires power and/or immortality
Ideals: Professionalism, Impeccable. Flaws: Selfish. Bonds: Attractive, Nature, Adventurer. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Jheri Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears a worn and beaten armor. Her left leg appears badly burned and disfigured. Her crest is cut close to her head. Her red unseeing eyes seem to look past you.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses divination through singing.
History: Jheri was born with her father's beautiful face. Her parents enrolled her in a Paladin school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying sister.
Motivation: Marry her sister to traveling adventurers.
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 7)
Armor Class 14
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Banded agate (4 gp). Moss agate (4 gp). Chrysoprase (70 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Mori, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a faded coat and loose pants complete with Stetson hat. Her hair is long and silver with streaks of blonde, and is pulled back with small brown clips. Her violet eyes are slightly larger than normal.
Personality: Helen wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of northern immigrants she idolized her father. Helen liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and doesn't want to be a sellsword and was forced into it by her family
Ideals: Disciplined. Bonds: Attractive, Slave, Immigrant, Nature. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
