Jillian Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. Her chestnut hair is unkempt and raggedy. She has gleaming, smiling amber eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Jillian studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Dilettante. She now owns her own business.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 80 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1200 gp. Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Namfoodle Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a long blonde beard with little hanging trinkets. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Map Maker, Namfoodle learned a great deal about his father's area of expertise. His martial abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
Tyna Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with red lining and desert motifs. Her tied-back hair is black. Her thin eyebrows rest above her beady green eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Tyna hails from a village terrorized by dire rats. In her 16th year, her parents were killed by a dire rats raid, leaving Tyna alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tyna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Revenge.
Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Embroidered and bejeweled glove (2000 gp).
Mormo Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his black hair in a pixie cut. His gold eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Mormo hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and a deep hatred of brigands
Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Underbough, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears a white costume with the symbols of the sun god on his torso. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Scribe in town.
History: Born in the north to a Scribe, Hamil learned a great deal about his father's area of expertise. Through the years after Hamil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hamil's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 15 years.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 73 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Terran, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Eye agate (7 gp). Sardonyx (70 gp). Brown-green garnet (160 gp). Jet (160 gp). Bloodstone (70 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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