Nazû Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. He has a auburn handlebar mustache and slicked back auburn hair. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and money/treasure
Flaws: Disease. Bonds: Job, Religious, Rich. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 13)
Armor Class 6
Hit Points 72 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Elven
Attacks Melee +5 / 4d4+1, Ranged +0 / 4d4-4, Grapple +6
Possessions: 500 pp. Citrine (40 gp). Chalcedony (40 gp). Aquamarine (600 gp). Black pearl (600 gp). Citrine (40 gp). Violet garnet (600 gp). Azurite (15 gp). 1 Minor magic item.
Helja Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket, and carries hammers. Her golden hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Helja took refuge in the ruined castle and found the beat up hammer and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Addict, Fearful. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp. 1 Silk rope.
Shedinn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mortician does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has done his best to style his scarlet crest to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Greedy. Bonds: Job, Attractive, Adventurer, Mentor. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 80 gp.
Anselm Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in violet turtlenecks beneath a brown coat with grey slacks. He wears his silver hair up. His gray eyes peer out from beneath his feathered violet hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Anselm was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is compelled to act according to his religious beliefs
Bonds: Guardian, Religious, Attractive, Immigrant, Debt. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 58 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 400 gp. A delicate silver chain set with a tourmaline (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bûth Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large red tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.
Personality: Bûth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 157 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling, Goblin, Auran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 4000 gp. Jet (90 gp). Coral (90 gp). Rose (20 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Obsidian (16 gp). Azurite (16 gp). Golden pearl (90 gp). Blue quartz (16 gp). Jasper (20 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
