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NPC Generator

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Advanced [show]


Isabella Wharton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears many layers of old clothing at all times. Her hair, while still mostly brown, has prominent grey streaks. Her fierce blue eyes like to dwell on things.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Wharton, Female Human Fighter 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 15 (+2)8 (-1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 30 gp. Blue quartz (15 gp).


Social Check DCs


Cora Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She carries a battered sickle and tarnished spear as well. Her hair is black and very short. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and revenge

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Rich, Criminal record, Enemies. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Cora Brushgather, Female Halfling Ranger 5
Small (2'8") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. A roughly beaten golden orb (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. He is physically well-built. With bright blonde hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Interpreter. He is an amazing painter.

History: Joser hails from a village terrorized by drow. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Enemies, Family. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Joser Sunmeadow, Male Halfling Bard 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Dondon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He sports a long white beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Dondon Tosscobble, Male Halfling Warrior 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 59 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +6

Possessions: 11000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An abacus with copper, silver and gold markers (110 gp). A necklace of small pink pearls (2000 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1700 gp). Black velvet mask with numerous citrines (110 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (110 gp). Embroidered and bejeweled glove (2000 gp). Gold music box (2000 gp). Carved bone or ivory statuette (20 gp). Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Mûg Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Cook, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Mûg never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Half-Orc compassion; and to prove his worth to the world

Flaws: Ugly, Impulsive, Racist. Bonds: Poor, In love. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Mûg Beverly, Male Half-Orc Adept 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1200 gp. Jet (80 gp). Hematite (6 gp).


Social Check DCs

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