Harann Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears many layers of old clothing at all times. Her brass crest is singed and shortened. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born several months after her father was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Ugly. Bonds: Poor, Religious, Enemies, Military. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 13)
Armor Class 9
Hit Points 103 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Auran, Halfling
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Hanali, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His hair, while still mostly golden, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.
History: Naal hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in flail use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
Pijjirik Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has scarlet crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Herbalist, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Tiger eye turquoise (16 gp). Bloodstone (60 gp). Black pearl (200 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Lorm Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Lorm lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Insane, Antagonistic, Impulsive. Bonds: Family, Adventurer. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 50000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Burana Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her black crest is unkempt and raggedy. Her ears are large.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Carpenter profession.
History: She was born in the south, but her parents moved at a very young age to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Shoemaker.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. Azurite (4 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
