Eberdeb Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and curly. His eyes are gray and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: Eberdeb lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Ugly, Hedonist. Bonds: Rich, Family, Immigrant. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Gerard Myerscough, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His silver hair is cut short. His eyes are likewise brown.
Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. As long as the job gets done he does not care how it got done.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up club and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers
Ideals: Artistic, Professionalism. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1700 gp.
Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his pickaxe ready. His hair is black and curly. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gerbo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shepherd like his mother before him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Passionate. Bonds: Job, Poor. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 126 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Terran
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +7
Possessions: 6000 gp. Fire opal (1600 gp). Eye agate (14 gp). Fire opal (1600 gp). Azurite (14 gp). Blue quartz (14 gp). Golden pearl (80 gp). Banded agate (14 gp). White opal (1600 gp). Tourmaline (80 gp). Deep blue spinel (900 gp). Star ruby (1600 gp). Tiger eye turquoise (14 gp).
Gormogord Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist. Flaws: Shy, Ugly. Bonds: Adventurer. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Cloud Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a pastel and black handkerchief worn on his right side. He wears a small hat to hide his balding. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Animal Trainer.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 12)
Armor Class 14
Hit Points 86 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Deep blue spinel (400 gp). Brown-green garnet (90 gp). White opal (600 gp). Sard (30 gp). Obsidian (8 gp). Deep blue spinel (400 gp). Chrysoprase (30 gp). Rhodochrosite (8 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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