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NPC Generator

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Advanced [show]


Maegan Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her brown hair is braided into rings. Her eyes, though not visible through her cowl, are hazel.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Further expansion of business; and to settle down with her crush

Ideals: Impeccable. Bonds: Job, Military, Has a crush. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Maegan Fatrabbit, Female Halfling Monk 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Torgga Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. She has no hair. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a small toy that she constantly fidgets with.

History: Born in the south to a Apothecary, Torgga learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and she feels kind of lost in life

Flaws: Ugly, Depressed, Addict. Bonds: Poor, Job. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Torgga Deepdelver, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a blue vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is heavily combed to the left. Her green eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Caramip was born in the south. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence, Gifted. Flaws: Ugly, Sensitive. Bonds: Criminal record. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Caramip Tarkelby, Female Gnome Ranger 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


SnafĂ» Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings. He has a slight overbite and is overall scrawny. His top hat is riddled with cuts and holes. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

SnafĂ» Charlton, Male Half-Orc Wizard 4
Medium (5'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 7 (-2)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 35000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thamior Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears bulky blue painted plate armor. He wears his silver hair up. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across

History: Born in the north to a Doctor, Thamior learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Shy. Bonds: Family, Criminal record, Job, Has a crush. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Thamior Cithreth, Male Elf Warlock 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Azurite (16 gp). Lapis lazuli (16 gp). Red-brown spinel (60 gp). Amber (60 gp). Sard (50 gp). Moonstone (50 gp). Malachite (16 gp). Blue-white diamond (5000 gp). Deep blue spinel (1600 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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