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Advanced [show]


Rhogar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Guard. He has styled his black crest well, parting it to the left. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Rhogar Yarjerit, Male Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: 1400 gp. Hematite (15 gp). Black opal (1600 gp). Moonstone (80 gp). Moss agate (15 gp). White pearl (110 gp). Black pearl (1200 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Wary, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He sports a flattop hair cut. His eyes are red and beady.

Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Thamuz Wary, Male Tiefling Fighter 1
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 8 (-1)17 (+3) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Immeral Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the right. His blue eyes peer out from beneath his feathered violet hat.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Immeral was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: To be a Architect again.

Ideals: Entrepeneur. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Immeral Kane, Male Half-Elf Monk 12
Medium (5'9") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 33000 sp. Embroidered and bejeweled glove (4000 gp). Solid gold idol (600 gp).


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears an entirely pastel suit with green socks and a vest with buckled shoes. He has styled his lavender fur well, parting it to the left. His eyes are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast desert. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Bonds: Nature, Family. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Leaf Plume, Male Tabaxi Warlock 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)7 (-2) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Drifting Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. Her white fur is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a minor phobia of water and hates getting wet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.

Motivation: To reunite with her absent mother; and to unite with her sister

Flaws: Ugly, Insane, Fearful. Bonds: Slave, Family. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Drifting Treat, Female Tabaxi Druid 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)6 (-2) 13 (+1)17 (+3)
Skills Perception +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 2 Alchemist’s fire.


Social Check DCs

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