Lidda Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red clothing when she does not wear armor, and she perpetually has her dagger ready. Her hair is black and very short. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in a small island village. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: To be a Miller again; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. 1 Masterwork Artisan’s tools.
Quilla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She wears tattered old clothes, and her gloved hand is found clutching a longbow. Her blonde hair is cut short. Her eyes are amber.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She has never given up on her dancing dream.
Motivation: She wants nothing more than to rejoin the army; and revenge
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, Nature. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Krakhorn Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears just a black suit, and sports empty pouches on his belt. His black hair is matted, messy, and big. He has green eyes and a black hat with a grey feather.
Personality: Krakhorn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Nature, In love. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Salasar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a bow. He wears his green crest up. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He got into the Fisher business at a young age. He has had some formal dancing training, and achieved minor success. He has drifted from career to career and currently works as a Fisher.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy, Hedonist. Bonds: Job, Guardian. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp. 1 Minor magic item.
Gunter Benson, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey coat over a white low-cut shirt, and a broad hat upon his head. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. Gunter was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Passionate, Extrovert. Flaws: Mundane. Bonds: Immigrant. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
