Bimpnottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears just a tan suit. With bright silver hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.
History: She comes from a rich northern family. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She's also a talented Layabout, but doesn't like to broadcast it.
Motivation: She doesn't get along with people that don't share her tastes; and money/treasure
Ideals: Gifted, Impeccable. Flaws: Fearful. Bonds: Job, Rich. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Half-Plate. 1 Buckler. 1 Darkwood Shield. 1 Buckler.
Wobbles Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a blue cloak and cross-gartered tan stockings. His chestnut hair has been sun bleached extensively. His hazel eyes peer out from beneath his deerstalker blue hat.
Personality: He is extraordinarily eccentric. He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying brother.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic, Fearful. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 40000 cp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Embroidered and bejeweled glove (1000 gp).
Thamuz Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his shortbow ready. He has white hair. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He comes from a rich western family. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Joker, Artistic. Bonds: Rich, Nature. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 100 gp.
Varg Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He has wavy black hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: Born in the east his family was never financially stable. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Slave. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 13)
Armor Class 9
Hit Points 91 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Gnome
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Rock crystal (20 gp). Blue quartz (9 gp). Silver pearl (50 gp). Rhodochrosite (9 gp). Moonstone (20 gp). Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). Brown-green garnet (50 gp). Blue quartz (9 gp). Clear bright green emerald (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Althaea Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair has been sun bleached extensively. Her blue eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Althaea will drive conversation. She can't help but pocket interesting objects she comes across
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Entrepeneur, Fighting, Athletic, Extrovert. Bonds: Criminal record. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!