Greethen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in a clean green cloak covering his clean studded leather. His brass crest is unkempt and raggedy. His eyes are a pleasant gold.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 90 pp. Malachite (8 gp). Eye agate (8 gp). Banded agate (8 gp). Emerald (800 gp).
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a blue suit, tan shirt, and brown tie, he is not a threatening figure. His hair is short and golden. His hazel eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Crampernap studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and his religion dominates his actions
Ideals: Opinionated, Gifted, Philantrophist. Bonds: Religious, Family. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Moss agate (12 gp). Jade (140 gp). Silver pearl (140 gp). Amber (140 gp).
Don Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey armored body suit, with a simple brown line shooting up and back down. His auburn hair is lengthy. His eyes are gray and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Rich. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. 1 Antitoxin.
Arha Dayton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a black poncho over her likewise colored trousers and shirt. She has a long brown ponytail with little hanging trinkets. Her eyes are blue.
Personality: Eccentric and domineering, Arha will drive conversation. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Arha was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Arha's father didn't care for her much, and the feeling was mutual. She's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and to protect her home
Ideals: Extrovert. Flaws: Addict, Antagonistic. Bonds: Job, Guardian. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon.
Gerald Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is heavily combed to the right. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Immigrant, Religious, Poor. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 14)
Armor Class 9
Hit Points 55 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 3000 gp. Silver comb with moonstones (300 gp). Solid gold idol (400 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (6000 gp). A roughly beaten golden orb (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Solid gold idol (400 gp). 1 Medium magic item.
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