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Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a brown costume with the symbols of luck on his torso. His red hair has been sun bleached extensively. This hazel eyed easterner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Secretive, Addict. Bonds: In love, Military. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Thomas Barlow, Male Human Cleric 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. 1 Everburning torch.


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey armored body suit, with a simple brown line shooting up and back down. His auburn hair is lengthy. His eyes are gray and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Rich. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Don Pinkerton, Male Human Adept 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Antitoxin.


Social Check DCs


Caramip Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is tall, broad shouldered and powerfully built. Her white hair is cut short. Her green eyes are passionate and lively.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and retire the richest woman in the west

Ideals: Justice, Logical, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Caramip Scheppen, Female Gnome Commoner 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)16 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. Deep blue spinel (300 gp). Hematite (6 gp). 3 Antitoxin. 3 Holy water. 1 Alchemist’s fire. 3 Holy water.


Social Check DCs


Aelar Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish blonde hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Aelar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Athletic. Flaws: Depressed, Hedonist. Bonds: Poor. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Aelar Xistsrith, Male Elf Wizard 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Harbek Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. His hair is white and curly. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is a great chef.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Harbek Fireforge, Male Dwarf Sorcerer 8
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 9
Hit Points 35 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 800 gp. Hematite (14 gp). Peridot (20 gp). Freshwater pearl (14 gp). Fire opal (1600 gp). Carnelian (20 gp).


Social Check DCs

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