Uadjit Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy black dress and is in decent physical shape. Her crest is greying and her face has many wrinkles. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with finding treasure.
History: A powerful brothel owner made her what she is. Uadjit abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and she has passion for adventuring and risk
Flaws: Disease, Fearful. Bonds: Attractive, Adventurer, Mentor, Rich. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp.
Gunter Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has no hair. He has gleaming, smiling brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Flaws: Ugly, Secretive, Racist. Bonds: Family, Rich. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Drusilia Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has styled her auburn hair well, parting it to the right. She wears large thick round spectacles.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not trust anyone and sleeps with one eye open.
History: Born in the north to a Painter, Drusilia learned a great deal about her mother's area of expertise. Drusilia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Drusilia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable; and money/treasure
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Criminal record, Job, Rich. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Silver pearl (70 gp). 1 Banded mail.
Avice Easton, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She carries a battered ceremonial dagger and tarnished club as well. Her red hair is wavy and long. Her blue eyes dart from person to person to random spaces in the air.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Flattery will make her almost putty in your hands.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Avice took refuge in the large cave and found the beat up club and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Selfish, Disease. Bonds: Nature. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1800 gp. Brass mug with jade inlays (500 gp). A silver and pearl hairclip (70 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Minor magic item. 1 Minor magic item.
Purson Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered rapier and tarnished lance as well. His black hair is heavily combed to the left. His eyes, though not visible through his cowl, are gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful necromancer made him what he is. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Disease, Insane. Bonds: In love, Mentor. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!