Ghaliver Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp. Blue quartz (5 gp). Hematite (5 gp).
Delg Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this southern man sports brown clothing, slightly heavier than average wear. His hair is brown and curly. His green eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Marshal in town.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He became a Marshal soon after.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Athletic. Flaws: Shy, Ugly, Insane. Bonds: Job. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Bryseis Secret, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long blue hair kept up in a rat tail. This gold eyed westerner is not easily forgotten.
Personality: Bryseis speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in a small village she learned the ways of the warrior from her father. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. She hasn't told them the truth, but wants to settle down with them.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Poor, Military. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Unvera Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is typically in her Stylist uniform, marred by sweets. Her red hair is lengthy and is close to two feet long. Her green eyes dart from person to person.
Personality: Calm and collected, she is a well trained Stylist. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Unvera lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has been saving her money to try and buy her brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Ugly. Bonds: Job, In love, Family, Adventurer. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 130 pp. Golden yellow topaz (1400 gp). Silver pearl (90 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Jasper (30 gp). Zircon (30 gp).
Oppah Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears professional attire. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born the only child of a wealthy merchant. Through the years after Oppah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Oppah's mother didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. Blue quartz (5 gp).
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