Rose Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears bulky white painted plate armor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Retire the richest woman in the north; and wants to raise her children well
Ideals: Entrepeneur. Flaws: Shy, Mundane, Secretive. Bonds: Family. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp.
Balam Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears skinny pants and wears a green and white robe with the hood down. His clothes are grease stained in places. His silver hair is slicked back into a classic pompadour. His eyes are gold and catlike.
Personality: He is irascible and easily irritated. Balam is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Balam was born on a far southern forest where he grew up under the tutelage of his father, an expert Engraver. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. His eyes are brown and catlike.
Personality: Overbrimming with self-confidence, Morkral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Apothecary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Peridot (60 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quelenna Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is unkempt and raggedy. She wears a mask on her face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A true patriot, Quelenna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Quelenna was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Great Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her black fur is braided into rings. She has a dull look in her green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.
History: Great hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids
Flaws: Antagonistic, Shy, Insane. Bonds: Military, Enemies. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.
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