Tomph Acton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her moppish brown hair is in a traditional bowl cut. She has several tiny emerald earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Slave Trader who has hired her part-time. She does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Tomph studied abroad. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Slave, Has a crush, Nature. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Three Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of flails, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her fur is orange, silky, and of moderate length. Her blue unseeing eyes seem to look past you.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in a small village she learned the ways of the warrior from her mother. Cursed with unlife at a very young age, Three has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother
Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Attractive, Family. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Amber (60 gp).
Sarah Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports a flattop hair cut. She has brown eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the east. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She used her abilities to travel the world and help people.
Motivation: She wants to meet her childhood hero; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Adventurer, Immigrant, Religious. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 pp.
Quelenna Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. She has brown eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Quelenna was born on a far western desert where she grew up under the tutelage of her father, an expert Engraver. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Quelenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she seems to be bored by most things
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 14)
Armor Class 10
Hit Points 59 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic, Goblin
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 200 pp. Alexandrite (1100 gp). Jade (40 gp). Coral (40 gp). Rich purple corundum (900 gp). Golden yellow topaz (1100 gp). Banded agate (14 gp).
Balam Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He sports a flattop hair cut. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Abyssal, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
