Bree Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'10". She wears tattered old clothes. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise violet.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ploughman arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Bree was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Bree's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 60 pp. Malachite (6 gp).
Thorpe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white armored body suit, with a simple black line shooting up and back down, and is pretty ugly. His blonde hair is matted, messy, and big. His eyes are violet and catlike.
Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Thorpe hails from a village terrorized by goblins. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly, Hedonist, Fearful. Bonds: Enemies. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 40 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 20000 cp. Peridot (20 gp). Violet garnet (1400 gp). Azurite (11 gp). Golden yellow topaz (1400 gp).
Purah Grief, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a colorful flower in her chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Tailor, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Purah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Purah. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Justice. Flaws: Secretive. Bonds: Poor, Attractive, Criminal record. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Average lock. 1 Spyglass. 1 Magnifying glass.
Nuraval Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His red hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Nuraval is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up longsword and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Optimist. Bonds: Family, Immigrant, Nature. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Mordai Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a well pressed and immaculate suit (or dress). His blue hair is heavily combed to the right. His eyes are silver and beady.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Military. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 8 (-1) | 15 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
