Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has silver hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love.
Ideals: Fighting, Athletic, Impeccable. Bonds: Has a crush, Mentor. Occupation: Knight
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Ivellios Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries sais. He wears a top hat to cover his moderate length blonde hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Banded agate (8 gp). Fire opal (1200 gp). Black star sapphire (1200 gp).
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling violet eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp.
Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His right leg appears badly burned and disfigured. His bronze crest is lengthy and is close to two feet long. His face is scarred and worn.
Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Mozikth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Family. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Half-Plate.
Oppah Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, blue, dusty cloak, she is not a threatening figure. Her long golden hair reaches down to her waist. She has gray eyes.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stylist work with an outfit from a few towns over. Stylist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Many giants want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1700 gp.
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